Designerly Thought of the Day #20180321

Maybe you don’t need more designers, but more managers and employees who understand design, so that they know when to bring in more designers, how to collaborate with them, what makes good design, and who are good designers.

Designerly Thought of the Day #20180302

All designers bring about their personal design cultures. Only good designers’ cultures challenge your own work culture for the better. Bad designers’ cultures merely hinder your business wellbeing.

Designerly Thought of the Day #20180301

The second step to understand design is to acknowledge that your way of designing is tightly coupled with your work culture and its subcultures. There is no universal process/method that “just works”, unless by “it just works” you mean “it works but”. Your work culture and the way of designing form a dynamic synergy of…

Designerly Thought of the Day #20180223

The first step to understand design is to know that the act of designing doesn’t quite fit into the traditional, analytical approach of problem solving ubiquitously seen in business. Design goes beyond deduction, inference, to the realm of abduction. Design abduction is the source of creativity in business.

Designerly Thought of the Day #20180221

There’s nothing wrong in thinking that certain things in business are immeasurable or intangible, until it becomes an unfortunately habit that facilitates indifference to creative problem solving or creativity itself. Don NOT ask “what have we been measuring lately?” Instead, ask “what haven’t we been measuring lately?”

Designerly Thought of the Day #20180214

In the business world, creativity in design is first and foremost creativity in solving business problems. It’s creative problem solving, at least initially. There are no dull scenarios in business, because there are always ways to be creative if you try hard enough.

The Painted Veil of Hiring, Recruiting, and Job Seeking

Notes: Presented below is a long overdue article originally planned to be the first part of a three-part treatment on the problems and solutions that are mission-critical to three parties: the hiring company, the recruiter, and the job seeker. My focus has since switched to some other stuff, such as writing a couple of books….

Thoughts on Constraints in Design

A Constraint That Hinders Creative Freedom In both art and design, we can identify three dimensions of constraint: material, functional, and cultural. The beauty of art often lies in the freedom of expression where a constant, self-indulging or self-induced struggle over the constraints by those dimensions. All three pose fascinating challenges to an artist, who…

UX: The Trouble of a Term

The term UX (user experience) has probably come to the point where it’s becoming more misleading rather than encouraging, aspiring, or clarifying. “…the term [User Experience] has spread widely, so much so that it is starting to lose it’s meaning. …user experience, human centered design, usability; all those things, even affordances. They just sort of…

Physicality for Digital Ritual

The Lost Ritual of the Physical Social ritual is largely lost in the digital scenarios. For example, the ritual of lending/borrowing physical books is lost in the digital scenario. So are the resulting mutual appreciation and social intimacy. When you lend an eBook to me, the act of kindness or friendship is barely visible. The very…