Designerly Thought of the Day #20181003

Good questions don’t often lead to good, definitive answers. They often lead to better questions that derive better definition of our problems. Innovation derives more from asking than from answering.

Do Not Go Gentle into Good Design

Do not go gentle into good design, Solution should burn and live another day; Rage, rage against the problem we define. Though the means to their end ain’t no benign, Because their words had forked no action they Do not go gentle into good design. Lame designers wave by, crying how bright Their designs might…

Are Immeasurable Things Measurable? A Brief Thought

The most important things in life are impossible to measure. The other important things are very hard to measure, or impossible to attribute success to. We keep replacing judgement with data, when we should use data to augment judgment — Tom Goodwin (@tomfgoodwin) September 17, 2018 Don’t totally agree but also can’t agree more with…

Culture Thought of the Day

Encouraging people to take risks, although critical, is not enough for people to make informed decisions and take elaborated actions. Helping them explore where, when, and how to draw the line is perhaps far more important. The former is inspiring, the latter is leading.

Designerly Quote of the Day #20180912

…design is not a midpoint between the applied arts and sciences. Design is a third culture with its own founding postulates and axioms, with its own approach to learning and inquiry. Design is inclusive of things found in science such as reason and in the arts such as creativity. But just as science is inclusive…

Designerly Thought of the Day #20180906

Design is purposeful. Interaction is intentional. Intention is full of influences, which designers are responsible for. A decent interaction design always goes with elaborate planning of the chain of intentions. And when done well, the experience delights the users with senses of achievement and meaning.

The Chain of Intentions in Interaction Design

Design is purposeful. Interaction is intentional. There’s a chain of intentions in Design. They are connected by interactions and justified by purpose. Structuring the flow of those intentions is a critical part of design. Intention Vs. Purpose For clarity, let’s first differentiate intention from purpose. We can loosely define intention in design as the goal…

Priorities in a Flummoxing World

“You have meddled with the primal forces of nature, Mr. Beale, and I won’t have it, is that clear?! You think you have merely stopped a business deal-that is not the case! The Arabs have taken billions of dollars out of this country, and now they must put it back. It is ebb and flow,…

Designerly Quote of the Day #20180828

When you get far enough along the spectrum that you really know the difference between bad and good, and how much there is to know, and that you will always be surprised, and are convinced you’re nothing more than mediocre— that’s when you’re at your best. That’s when you get the best results. You’ve put…

Designerly Quote of the Day #20180827

Companies don’t need full-time specialists most of the time… Instead, companies need overlap. They need a group of people who have a range of skills. People who can do user research and strategy definition, swing into interaction design and content strategy, maybe kick up a prototype or two along the way (in one form or…

Designerly Quote of the Day #20180823

“A fundamental assertion established for wicked problems is that any attempt to think them through completely before acting is doomed to fail. They cannot be solved, since their fundamental tradeoffs prevent any solution from addressing them as a whole. They have to be approached differently, by envisioning a positive outcome for a change, ensuring its…

Designerly Quote of the Day #20180822

These violent designs have violent ends, And in their triumph die, like fire and powder, Which as they please consume. The trickiest design Is loathsome in its own moral weakness, And in the greed confounds the ethics: Therefore design responsibly, good design doth so: Too swift arrives as tardy as too slow. — Fanz Hugo

Culture Quote of the Day #20180820

Most companies have lots of people with different skills. The problem is, when you bring people together to work on the same problem, if all they have are those individual skills—if they are I-shaped—it’s very hard for them to collaborate. What tends to happen is that each individual discipline represents its own point of view….

Designerly Thought of the Day #20180817

Persistently thrive to become so good that people can’t ignore you. Share selflessly. Help responsibly. Learn endlessly. Think constantly. Do creatively.

Designerly Thought of the Day #20180816

There’s no need to be disappointed by our failure or the frustrating inertia that dampens progress. While we should be ashamed of our reluctance to learn or indifference to learning.

Design Reasoning and The Innovation of Meaning

What’s peculiar about the relationship between design and innovation? Why are they so related in the rhetorics of the past decades? How does design lead to innovation (if at all)? When and where do design and innovation overlap? The clues might just be here, right in the understanding of design and the perspective on innovation….

Designerly Thought of the Day #20180809

Although a bit hyped, design systems signals the dawn of automation in design. As principles, best practices, patterns, and libraries stabilize and evolve (far more often than revolutionizing), tactical and functional design tasks will by operated by AI machines (only curated by humans) and become highly automated. Design as a human profession naturally shifts to…