From Visual to Behavior and Beyond

Where do we start to establish a UI pattern library? A visual standard? A UX standard? Start pushing the pixels is a good first step to facilitate discussions. While the challenge is that user experience is more than meets the eye. The more precise we want to be, the more issues we may have to…

Bookview: Experience Required by Robert Hoekman Jr

Experience Required: How to become a UX leader regardless of your role by Robert Hoekman Jr The Bottom Line Your first book towards a designer career and constant reminder of any career, because, seriously, you don’t get such sobering insights and decent advice very often in life or career. Official Summary For all the resources…

Apple Watch Has No Selling Point

No, it really doesn’t have one besides, presumably, its fashionable design. After the Mar. 9 Apple Event, comments about Apple Watch are everywhere. Besides the positivity from Apple fans, another common tone is about doubt. Some people, especially those who actually touched and reviewed the real product, in one way or another, can’t seem to…

iOS 7 First Impression: Consistency and ZUI

“Are you watching closely?” The Buzz iOS 7 announced. Everybody is talking about it. Some claim they love it, others hate. And there are always people out there crying out around the concepts of confusion, disappointment, and innovation. Are you watching closely? Disappointing UI Style? Some people just don’t like it. Fair enough. The existing…

7 Tips For Requirement Interview

ABSTRACT Requirement identification/analysis interview, client/user interview, stakeholder meeting, requirement interview, insights research,… whatever it’s called and whichever part of the process it can be applied, some people (with whatever title) get to talk to stakeholders and/or clients, in order to understand their problems, needs, and wants. Here are seven tips I find to be quite…

One-Hand First: Rethinking Mobile UX

ABSTRACT Mobile devices are supposed to assist us in meaningful context, not to overwhelm us by stealing our precious limited focus of attention. Having to frequently use both hands to operate on a large touch screen mobile device is simply NOT right when it’s supposed to be convenient. We need not only Mobile First UX,…

Book – Thoughts on Interaction Design, 2nd Edition by Jon Kolko

Although I started my translating “career” 12 years ago (I had been translating and writing C/C++ articles and was once well-known for that in the relevant community), and although I had been a well-respected editor who had helped/assisted many translators on translating, I never did “serious” translation work until the year 2011. And the result…