Physicality for Digital Ritual

The Lost Ritual of the Physical Social ritual is largely lost in the digital scenarios. For example, the ritual of lending/borrowing physical books is lost in the digital scenario. So are the resulting mutual appreciation and social intimacy. When you lend an eBook to me, the act of kindness or friendship is barely visible. The very…

Ethics of The Wow Factor in Design

There’s another side of the matter, and that side only comes to trouble us when we ask the fundamental questions. Good Design Is Like Good Sex, Wow Is Like Porn Good design is like good sex. A lot more things than physicality or emotion contribute to a pleasurable or rewarding experience. The wants, needs, as…

Accessibility in Business

What We Talk About When We Talk About Accessibility ? If our services were not accessible enough, we could be effectively shutting out at least 1 in 10 of potential customers. “Accessibility is the practice of accommodating multiple abilities, by making products and services easier to use for more people in more situations.” – Kel…

Overlays and Popups in UI

Here’s to something that hovers above the existing UI view. Some call it overlay, others popups, dialogs, box, etc. It’s widely used for confirmation, notification, or some input actions. Let’s just call them popups for convenience. Two Dimensions Here’s a simple way to categorize them using only 2 dimensions: Interruptive vs. non-interruptive Informational vs. actionable Interruptive popup…

From Visual to Behavior and Beyond

Where do we start to establish a UI pattern library? A visual standard? A UX standard? Start pushing the pixels is a good first step to facilitate discussions. While the challenge is that user experience is more than meets the eye. The more precise we want to be, the more issues we may have to…

How Not to Design: 13 Effective Ways to Fail

Here’s a great summary of the many ways we can fail at designing, quoted from the book Understanding Design: Always cling to your first idea. Jump into the details immediately. Solve one aspect of the problem first. Ignore a stakeholder, preferably a vital one. First design the form, then sort out how the thing should…

Bookview: Experience Required by Robert Hoekman Jr

Experience Required: How to become a UX leader regardless of your role by Robert Hoekman Jr The Bottom Line Your first book towards a designer career and constant reminder of any career, because, seriously, you don’t get such sobering insights and decent advice very often in life or career. Official Summary For all the resources…

Book Review: Frame Innovation

Frame Innovation: Create New Thinking by Design By Kees Dorst Amazon | MIT Press | GoodReads Overview: When organizations apply old methods of problem-solving to new kinds of problems, they may accomplish only temporary fixes or some ineffectual tinkering around the edges. Today’s problems are a new breed-open, complex, dynamic, and networked-and require a radically different response. In…

Book Preview: The Design Way

The Design Way: Intentional Change in an Unpredictable World by Harold G. Nelson, Erik Stolterman Amazon | MIT Press The book turns out to be one of the best books on design I’ve ever read. It’s not a “designer” book – the authors don’t teach you how to design. Instead, the authors discuss the concept of…

Book Review: Frame Innovation

Bear with cons for pros. Finished the book Frame Innovation recently and despite its boring bits and pieces (with not-so-engaging writing), I’d still recommend it to anyone who has any interest (if at all) in how “design thinking” or “innovation” works. The author is in the (padegogic?) field of Design Research, but he’s also a…

Apple Watch Has No Selling Point

No, it really doesn’t have one besides, presumably, its fashionable design. After the Mar. 9 Apple Event, comments about Apple Watch are everywhere. Besides the positivity from Apple fans, another common tone is about doubt. Some people, especially those who actually touched and reviewed the real product, in one way or another, can’t seem to…